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Rusher 2.1 – Getting Started | Ming-Lun "Allen" Chou | 周明倫
Go to Rusher 2 project homepage Rusher 2 tutorial list Rusher is a component-based game engine, which means everything is treated equally as an entity (a.k.a game object) that owns components making up the overall behavior of the entity. Systems are like components for the engine itself, where each system is in charge of an