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Game Math: “Cross Product” of 2D Vectors | Ming-Lun "Allen" Chou | 周明倫
This post is part of my Game Math Series. Cross Product in...2D? So, the cross product of two 3D vectors is a 3D vector, which is in the direciton of the axis of rotation for rotating the first vector to match the direction of the second vector, with the smallest angle of rotation (always less