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Game Math: Faster Sine & Cosine with Polynomial Curves | Ming-Lun "Allen" Chou | 周明倫
[latexpage] This post is part of my Game Math Series. We have seen how to approximate a function using polynomials in this post. A good candidate for polynomial approximation would be the sine function, for it is used a lot in games and is not a cheap function to call. This is essentially the same