allenchou.net
Game Physics: Updating AABBs for Polyhedrons | Ming-Lun "Allen" Chou | 周明倫
This post is part of my Game Physics Series. In order for most broadphases to work, it is important to update AABBs of colliders after their position and orientation have changed. This post will present 3 methods to update AABBs for, in particular, colliders of arbitrary polyhedron shapes: the brute-force approach, approximation by local AABB,