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Author Archives: Allen Chou
Debug Draw with Cached Meshes & Vertex Shaders in Unity
This post is part of my Game Programming Series. Complete source code for the debug draw utility and Unity scene for generating the demo animation above can be found on GitHub. Here is a shortcut to the debug draw utility … Continue reading
Posted in C#, Gamedev, Programming, Shader, Unity
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Timeslicing Batched Algorithms in Games
This post is part of my Game Programming Series. The source files for generating the animations in this post are on GitHub. 本文之中文翻譯在此 (by Wayne Chen) Timeslicing is a very useful technique to improve the performance of batched algorithms (multiple … Continue reading
Posted in C/C++, Gamedev, Programming
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Game Math: Curve Approximation via Curve “Projection”
This post is part of my Game Math Series. Also, this post is part 2 of a series (part 1) leading up to a geometric interpretation of Fourier transform and spherical harmonics. Drawing analogy from vector projection, we have seen … Continue reading
Posted in Math
3 Comments
Game Math: “Projecting” a Curve onto Another
This post is part of my Game Math Series. Also, this post is part 1 of a series (part 2) leading up to a geometric interpretation of Fourier transform and spherical harmonics. Fourier transform and spherical harmonics are mathematical tools … Continue reading
我的Uncharted 4開發雜記
本文屬於My Career系列文 Here is the original English post. 本文之英文原文在此 註:為方便複製至PTT,本文排版採BBS格式,不習慣者請見諒 Uncharted 4已經發售,終於可以分享我負責開發的部分了 我主要是負責單人模式的夥伴AI、多人模式的戰友AI、還有一些遊戲邏輯 沒有收錄到最終遊戲的部分和一些瑣碎的細工我就略過不提
Posted in Gamedev
19 Comments
A Brain Dump of What I Worked on for Uncharted 4
This post is part of My Career Series. 本文之中文翻譯在此 Now that Uncharted 4 is released, I am able to talk about what I worked on for the project. I mostly worked on AI for single-player buddies and multiplayer sidekicks, as … Continue reading
Posted in Gamedev
33 Comments
My Uncharted Journey
This post is part of My Career Series. 本文之中文翻譯在此 Note: This post was written before Uncharted 4 went gold, so it might contain tones or implications that Uncharted 4 hasn’t gone gold yet. Sorry for the confusion. I started working … Continue reading
Posted in Gamedev
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DigiPen: 我的遊戲學校
本文屬於My Career系列文 Here is the original English post. 本文之英文原文在此
Posted in Gamedev
8 Comments
DigiPen: The Game School I Went To
This post is part of My Career Series. 本文之中文翻譯在此 Disclaimer: This post is all about my personal experience with DigiPen and is in no way intended to represent anyone else’s experience or opinions. I went to DigiPen Institute of Technology … Continue reading
Posted in Gamedev
30 Comments