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Category Archives: Bunnyhill
Simple Bunnyhill Demos
As you may have heard, Flash Player Incubator is available now. This means you can view Flash contents powered by the Molehill API! Yeah for GPU-accelerated Flash movies!?Richard Davey has posted an article full of awesome Flash Player 11 Molehill … Continue reading
Posted in Bunnyhill, Stardust
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Bunnyhill Logo Prototype
This is what I came up with late at night in the marine base: prototype logo for Bunnyhill. This is just a prototype and is subject to change. BTW, don’t you think the gree grass part and the text look … Continue reading
Posted in Bunnyhill
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Shader Primer
I’ve been studying shaders recently, in order to get myself prepared for shader programming with Molehill, the upcoming update to Flash Player that exposes low-level GPU-accelerated APIs. For those who are not familiar with shaders, and are also eager to … Continue reading
Posted in Bunnyhill, Shader
3 Comments
Matrix Stack and the Visitor Pattern
Scene Graphs and Scene Trees When building a scene graph framework, such as the display list in ActionScript 3.0, two types of nodes are involved: internal nodes and leaf nodes. The transformation properties (x, y, rotation, etc.) are passed down … Continue reading
Posted in Bunnyhill, Design Patterns, Pyronova, ZedBox
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