Category Archives: Bunnyhill

Simple Bunnyhill Demos

As you may have heard, Flash Player Incubator is available now. This means you can view Flash contents powered by the Molehill API! Yeah for GPU-accelerated Flash movies!?Richard Davey has posted an article full of awesome Flash Player 11 Molehill … Continue reading

Posted in Bunnyhill, Stardust | 13 Comments

Bunnyhill Logo Prototype

This is what I came up with late at night in the marine base: prototype logo for Bunnyhill. This is just a prototype and is subject to change. BTW, don’t you think the gree grass part and the text look … Continue reading

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Shader Primer

I’ve been studying shaders recently, in order to get myself prepared for shader programming with Molehill, the upcoming update to Flash Player that exposes low-level GPU-accelerated APIs. For those who are not familiar with shaders, and are also eager to … Continue reading

Posted in Bunnyhill, Shader | 3 Comments

Matrix Stack and the Visitor Pattern

Scene Graphs and Scene Trees When building a scene graph framework, such as the display list in ActionScript 3.0, two types of nodes are involved: internal nodes and leaf nodes. The transformation properties (x, y, rotation, etc.) are passed down … Continue reading

Posted in Bunnyhill, Design Patterns, Pyronova, ZedBox | Leave a comment