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	<title>Comments for Ming-Lun &quot;Allen&quot; Chou</title>
	<atom:link href="http://allenchou.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://allenchou.net</link>
	<description>MingLun.Chou@gmail.com</description>
	<lastBuildDate>Sat, 23 Mar 2013 11:16:46 +0000</lastBuildDate>
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		<title>Comment on Easy C++ Delegates by Nisnor</title>
		<link>http://allenchou.net/2012/04/easy-c-delegates/#comment-8109</link>
		<dc:creator>Nisnor</dc:creator>
		<pubDate>Sat, 23 Mar 2013 11:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://allenchou.net/?p=670#comment-8109</guid>
		<description><![CDATA[Really helpfull article ;) It combines several great sources and one custom delegate implementation. Thank you so much :D]]></description>
		<content:encoded><![CDATA[<p>Really helpfull article <img src='http://allenchou.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  It combines several great sources and one custom delegate implementation. Thank you so much <img src='http://allenchou.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Rusher 2.1 &#8211; Using Xbox 360 Controllers by bobby mod</title>
		<link>http://allenchou.net/2013/01/rusher-2-1-using-xbox-360-controllers/#comment-8051</link>
		<dc:creator>bobby mod</dc:creator>
		<pubDate>Tue, 05 Feb 2013 14:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://allenchou.net/?p=1157#comment-8051</guid>
		<description><![CDATA[thanks for sharing this!! very nice !!]]></description>
		<content:encoded><![CDATA[<p>thanks for sharing this!! very nice !!</p>
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		<title>Comment on ActionScript 3.0 Event Listener Delegates by udaaff</title>
		<link>http://allenchou.net/2012/07/actionscript-3-0-event-listener-delegates/#comment-8041</link>
		<dc:creator>udaaff</dc:creator>
		<pubDate>Mon, 28 Jan 2013 16:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://allenchou.net/?p=955#comment-8041</guid>
		<description><![CDATA[Hi
It was very usful in AS2 :)
I&#039;d use something like that:
public static function create(o:Object, f:Function, ... args):Function 
{
	return function():* { return f.apply(o, args); };
}

super.stage.addEventListener(MouseEvent.CLICK, Delegate.create(null, trace, &quot;asdf&quot;));
super.stage.addEventListener(MouseEvent.CLICK, Delegate.create(null, trace, &quot;qwe&quot;));]]></description>
		<content:encoded><![CDATA[<p>Hi<br />
It was very usful in AS2 <img src='http://allenchou.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I&#8217;d use something like that:<br />
public static function create(o:Object, f:Function, &#8230; args):Function<br />
{<br />
	return function():* { return f.apply(o, args); };<br />
}</p>
<p>super.stage.addEventListener(MouseEvent.CLICK, Delegate.create(null, trace, &#8220;asdf&#8221;));<br />
super.stage.addEventListener(MouseEvent.CLICK, Delegate.create(null, trace, &#8220;qwe&#8221;));</p>
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		<title>Comment on Astrobunny by Allen Chou</title>
		<link>http://allenchou.net/astrobunny/#comment-8006</link>
		<dc:creator>Allen Chou</dc:creator>
		<pubDate>Sat, 12 Jan 2013 06:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cjcat.net/?page_id=513#comment-8006</guid>
		<description><![CDATA[Thanks! Glad you like the game :)
Unfortunately, the game is made with a tool developed by DigiPen faculty, and it only allows us to specify full-screen mode when the game starts up. There might be a function that I can call to toggle full-screen mode, but I don&#039;t have the documentation right now, so I don&#039;t know.]]></description>
		<content:encoded><![CDATA[<p>Thanks! Glad you like the game <img src='http://allenchou.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Unfortunately, the game is made with a tool developed by DigiPen faculty, and it only allows us to specify full-screen mode when the game starts up. There might be a function that I can call to toggle full-screen mode, but I don&#8217;t have the documentation right now, so I don&#8217;t know.</p>
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		<title>Comment on Astrobunny by djmattyg007</title>
		<link>http://allenchou.net/astrobunny/#comment-8005</link>
		<dc:creator>djmattyg007</dc:creator>
		<pubDate>Sat, 12 Jan 2013 06:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.cjcat.net/?page_id=513#comment-8005</guid>
		<description><![CDATA[This game was fantastic. I wish it was a bit longer.  There&#039;s a lot of room for expansion. Is there any way to run this in windowed mode?]]></description>
		<content:encoded><![CDATA[<p>This game was fantastic. I wish it was a bit longer.  There&#8217;s a lot of room for expansion. Is there any way to run this in windowed mode?</p>
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		<title>Comment on Photon Bunny by Daniel</title>
		<link>http://allenchou.net/photon-bunny/#comment-8001</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Tue, 01 Jan 2013 00:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://allenchou.net/?page_id=763#comment-8001</guid>
		<description><![CDATA[That&#039;s a pretty awesome game! Really good quality! 

I was just came across one of your post on PTT... and found your website. Looks like I should really think about DigiPen. I am also an EE, lol]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s a pretty awesome game! Really good quality! </p>
<p>I was just came across one of your post on PTT&#8230; and found your website. Looks like I should really think about DigiPen. I am also an EE, lol</p>
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		<title>Comment on Function Pointers vs Member Function Pointers by cocos2d-x委托模式 &#124; 子龙山人</title>
		<link>http://allenchou.net/2012/04/function-pointers-vs-member-function-pointers/#comment-7879</link>
		<dc:creator>cocos2d-x委托模式 &#124; 子龙山人</dc:creator>
		<pubDate>Mon, 19 Nov 2012 08:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cjcat.net/?p=579#comment-7879</guid>
		<description><![CDATA[[...] http://allenchou.net/2012/04/function-pointers-vs-member-function-pointers/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://allenchou.net/2012/04/function-pointers-vs-member-function-pointers/" rel="nofollow">http://allenchou.net/2012/04/function-pointers-vs-member-function-pointers/</a> [...]</p>
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		<title>Comment on Action Lists &#8211; They Are Cooler than Commands by Wizards</title>
		<link>http://allenchou.net/2012/07/action-lists-they-are-cooler-than-commands/#comment-7215</link>
		<dc:creator>Wizards</dc:creator>
		<pubDate>Wed, 03 Oct 2012 12:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://allenchou.net/?p=1115#comment-7215</guid>
		<description><![CDATA[I feel i didn&#039;t understand almost nothing... :S  can u help me with some links to start before this?]]></description>
		<content:encoded><![CDATA[<p>I feel i didn&#8217;t understand almost nothing&#8230; :S  can u help me with some links to start before this?</p>
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		<title>Comment on Sky Spire &#8211; My Third DigiJam Game by Allen Chou</title>
		<link>http://allenchou.net/2012/07/sky-spire-my-third-digijam-game/#comment-6946</link>
		<dc:creator>Allen Chou</dc:creator>
		<pubDate>Tue, 18 Sep 2012 06:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://allenchou.net/?p=875#comment-6946</guid>
		<description><![CDATA[I am not aware of the bug, because I was only in charge of engine tech support, not the game logic. I think the people who wrote the game logic would probably not want to touch the extremely messy code again, ever. It&#039;s a game jam, after all :p]]></description>
		<content:encoded><![CDATA[<p>I am not aware of the bug, because I was only in charge of engine tech support, not the game logic. I think the people who wrote the game logic would probably not want to touch the extremely messy code again, ever. It&#8217;s a game jam, after all :p</p>
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	<item>
		<title>Comment on Sky Spire &#8211; My Third DigiJam Game by Jay</title>
		<link>http://allenchou.net/2012/07/sky-spire-my-third-digijam-game/#comment-6829</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Mon, 10 Sep 2012 08:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://allenchou.net/?p=875#comment-6829</guid>
		<description><![CDATA[Hi, very well done, have you noticed the immortality bug? At some point I was with a single carrot (life) and I don&#039;t know why but the I became imortal, even if I could still hear a sound effect on evry hit,  the remaining life was not being deduced. What could have caused it?]]></description>
		<content:encoded><![CDATA[<p>Hi, very well done, have you noticed the immortality bug? At some point I was with a single carrot (life) and I don&#8217;t know why but the I became imortal, even if I could still hear a sound effect on evry hit,  the remaining life was not being deduced. What could have caused it?</p>
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