Here is a list of tutorial posts that I wrote to share what I have learned about math and its application on game development.

### Vector Math

Vector Reflection (Planned)

### Linear Algebra

Alternate Views on Matrix Multiplication

How to Eyeball The Inverse of A Matrix

### Quaternions

Interpolating Quaternions with Circular Blending

### Procedural Animation

Precise Control over Numeric Springing

### Curves

Approximation with Polynomial Curves

Faster Sine & Cosine with Polynomial Curves

Faster Re-Normalization of Unit Vectors

“Projecting” a Curve onto Another

Curve Approximation via Curve “Projection”

Geometric Interpretation of Fourier Transform (Planned)

Geometric Interpretation of Spherical Harmonics (Planned)