Game Programming Series

Here is a collection of posts related to game programming (mostly).


Intrusively Linked Lists with Safe Link Destruction

Scope-Based Resource Management (RAII)

Timeslicing Batched Algorithms Across Multiple Frames

String IDs: More Efficient String Alternatives (Planned)

Game AI

Temporal Staggering: Syncing with Friends Is Not Always Good (Planned)

Hysteresis: Stop Being Squirrely (Planned)