Ming-Lun "Allen" Chou | 周明倫
Gamedev Stuff | 遊戲開發二三事
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Game Programming Series

General

  • Intrusively Linked Lists with Safe Link Destruction
  • Scope-Based Resource Management (RAII)
  • Safe Scope-Based Instrumented Profiler
  • Time Slicing Batched Algorithms Across Multiple Frames
    中文翻譯: 批次邏輯的時間切割 (by Wayne Chen)
  • Readable & Debuggable Multi-Condition Game Code

Optimization

  • Delayed Result Gathering
  • Time Slicing

Unity

  • Debug Draw with Cached Meshes & Vertex Shaders in Unity
  • Unity Debug Draw Utility – Now with Shaded Styles

—

遊戲程式教學系列

優化

  • 延遲蒐集運算結果
  • 時間切割

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