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Game Programming Series | Ming-Lun "Allen" Chou | 周明倫
General Intrusively Linked Lists with Safe Link DestructionScope-Based Resource Management (RAII)Safe Scope-Based Instrumented ProfilerTime Slicing Batched Algorithms Across Multiple Frames中文翻譯: 批次邏輯的時間切割 (by Wayne Chen)Readable & Debuggable Multi-Condition Game Code Optimization Delayed Result GatheringTime Slicing Unity Debug Draw with Cached Meshes & Vertex Shaders in UnityUnity Debug Draw Utility – Now with Shaded Styles -- 遊戲程式教學系列