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Rusher 2 – Introduction | Ming-Lun "Allen" Chou | 周明倫
Go to Rusher 2 project homepageRusher 2 tutorial list Here I'll give a very brief introduction to Rusher 2, my next version of my component-based game engine for ActionScript 3.0. Component-Based Game Engine First off, what is a component-based game engine? In a component-based game engine, everything, literally everything, from physical information to AI behavior