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Game Math: Precise Control over Numeric Springing | Ming-Lun "Allen" Chou | 周明倫
[latexpage] This post is part of my Game Math Series. Source files are on GitHub Check out this post if you want to see more visual examples of numeric springing. Numeric springing is a very powerful tool for procedural animation. You specify the initial value, initial velocity, target value, and some spring-related parameters; the result