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Timeslicing Batched Algorithms in Games | Ming-Lun "Allen" Chou | 周明倫
This post is part of my Game Programming Series. The source files for generating the animations in this post are on GitHub. 本文之中文翻譯在此 (by Wayne Chen) Timeslicing is a very useful technique to improve the performance of batched algorithms (multiple instances of the same algorithm): instead of running all instances of algorithms in a single