Here is a list of tutorial posts that I wrote to share what I have learned throughout my study of game physics simulation and game physics engine architecture.
Intro
Introduction & Acknowledgements
Motion Dynamics
Broadphase
Collision Detection
- CSO & Support Function
- GJK (The Gilbert-Johnson-Keerthi Algorithm)
- Contact Generation – EPA (Expanding Polytope Algorithm)
Pingback: See Also – DubiouSoft