Search
Follow Me
Categories
Archives
Meta
Feeds
Monthly Archives: January 2014
Game Physics: Stability – Warm Starting
This post is part of my Game Physics Series. Besides using slops, “warm starting” is also a very common technique used to make physics engines more stable. Warm starting works particularly well when your game has high “frame coherence”, which … Continue reading
Posted in Gamedev, Physics
22 Comments
Game Physics: Stability – Slops
This post is part of my Game Physics Series. I previously hinted that there will be stability issues as I covered collision resolution. It is because the logic for collision resolution presented earlier is sort of “naive” in a sense … Continue reading