Trigonometry
- Trigonometry Basics – Sine & Cosine
- Trigonometry Basics – Tangent, Triangles, And Cannonballs
- Inverse Trigonometric Functions, Slope Angles, And Facing Objects
Vector Math
Linear Algebra
- Dot Product, Rulers, And Bouncing Balls
- Alternate Views on Matrix Multiplication
- How to Eyeball the Inverse of a Matrix
- Block Matrices
Quaternions
- Quaternion Basics
- Deriving the Slerp Formula
- Quaternion Implementations
- Interpolating Quaternions with Circular Blending
- Swing-Twist Interpolation (…Sterp?)
Procedural Animation
Curves
- Approximation with Polynomial Curves
- Faster Sine & Cosine with Polynomial Curves
- Faster Re-Normalization of Unit Vectors
- “Projecting” a Curve onto Another
- Curve Approximation via Curve “Projection”
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