Game Physics Series

Here is a list of tutorial posts that I wrote to share what I have learned throughout my study of game physics and game physics engine architecture.

Introduction & Acknowledgements

Motion Dynamics

Fundamentals

Implementations

Broadphase

Overview

Dynamic AABB Tree

Collision Detection

CSO & Support Function

GJK (The Gilbert-Johnson-Keerthi Algorithm)

Contact Generation – EPA (Expanding Polytope Algorithm)

Resolution

Constraints & Sequential Impulse

Contact Constraints

Stability

Slops

Warm Starting

Misc.

Implementing Support Function for Polyhedrons using Half Edges.

Updating AABBs for Polyhedrons

Demo

4 Responses to Game Physics Series

  1. Pingback: See Also – DubiouSoft

  2. xelatihy says:

    Is the full code of the simulator available?

    • Allen Chou says:

      Unfortunately, it’s not. It’s currently in a messy state as it is part of my student project that was not meant to be open-sourced. I might find time to clean it up and put it on GitHub in the future. No promises, though.

  3. Pingback: Falldown is Shaping Up | [- mass konfuzion.com -]

Leave a Reply