Monthly Archives: March 2017

Timeslicing Batched Algorithms in Games

This post is part of my Game Programming Series. The source files for generating the animations in this post are on GitHub. 本文之中文翻譯在此 (by Wayne Chen) Timeslicing is a very useful technique to improve the performance of batched algorithms (multiple … Continue reading

Posted in C/C++, Gamedev, Programming | Leave a comment