Category Archives: Math

Game Math: Alternate Views on Matrix Multiplication

This post is part of my Game Math Series. Definition of Matrix Multiplication Let and be a -by- matrix and an -by- matrix, respectively. Let denote the element in the matrix on row and column (zero-based indexing), “element (, )” … Continue reading

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Game Math: “Cross Product” of 2D Vectors

This post is part of my Game Math Series. Cross Product in…2D? So, the cross product of two 3D vectors is a 3D vector, which is in the direciton of the axis of rotation for rotating the first vector to … Continue reading

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Bending Solid Geometry in Planetary Annihilation

This post is part of My Career Series. Two months ago, I started my internship at Uber Entertainment to work on Planetary Annihilation, which is currently in closed Alpha (you can still purchase Early Alpha Access into the game through … Continue reading

Posted in Gamedev, Math, Programming | 20 Comments