Category Archives: ActionScript

ActionScript 3.0 Event Listener Delegates

After some research on C++ delegates, I’ve also tried to build delegates in ActionScript 3.0. It’s extremely easy compared to C++, which is not a surprise at all! Conveniently, when you refer to a method through an object reference with … Continue reading

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Rusher 2.1 – Getting Started

Go to Rusher 2 project homepage Rusher 2 tutorial list Rusher is a component-based game engine, which means everything is treated equally as an entity (a.k.a game object) that owns components making up the overall behavior of the entity. Systems … Continue reading

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