Yearly Archives: 2019

Game Math: Inverse Trigonometric Functions, Slope Angles, And Facing Objects

本文之中文翻譯在此 Prerequisites Trignometry Basics – Sine & Cosine Trigonometry Basics – Tangent, Triangles, And Cannonballs Overview At this point, we have learned about the three basic trigonometric functions: sine, cosine, and tangent. Now, we are going to take a look … Continue reading

Posted in Gamedev, Math, Unity | 1 Comment

Game Math: Trigonometry Basics – Tangent, Triangles, And Cannonballs

本文之中文翻譯在此 Prerequisite Trignometry Basics – Sine & Cosine Overview In the previous tutorial, we have learned about two basic trigonometric functions: sine & cosine. This time, we are going to look at another basic trigonometric function: tangent. Together, these three … Continue reading

Posted in C#, Gamedev, Math, Programming, Unity | Leave a comment

Game Math: Trigonometry Basics – Sine & Cosine

本文之中文翻譯在此 Overview Trigonometry is a very essential building block to a huge portion of game math. That’s why I’ve chosen this topic for the first tutorial of my new Gamedev Tutorials series. Having a solid understanding of basic of trigonometry … Continue reading

Posted in Gamedev, Math, Programming | Tagged , , , , , | 9 Comments