General
- Intrusively Linked Lists with Safe Link Destruction
- Scope-Based Resource Management (RAII)
- Safe Scope-Based Instrumented Profiler
- Time Slicing Batched Algorithms Across Multiple Frames
中文翻譯: 批次邏輯的時間切割 (by Wayne Chen) - Readable & Debuggable Multi-Condition Game Code
Optimization
Unity
- Debug Draw with Cached Meshes & Vertex Shaders in Unity
- Unity Debug Draw Utility – Now with Shaded Styles
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