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Category Archives: Gamedev
Rusher 2.1 – Reference Management & Dependency Injection
Go to Rusher 2 project homepageRusher 2 tutorial list Rusher uses SwiftSuspenders for reference management and dependency injection. Reference management refers to the part of the engine that keeps track of all objects (including systems, entities, components, etc.) and exposes … Continue reading
Posted in Gamedev, Rusher
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Rusher 2.1 – Getting Started
Go to Rusher 2 project homepage Rusher 2 tutorial list Rusher is a component-based game engine, which means everything is treated equally as an entity (a.k.a game object) that owns components making up the overall behavior of the entity. Systems … Continue reading
Posted in ActionScript, Gamedev
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Sky Spire – My Third DigiJam Game
More Sky Spire information Play Sky Spire online (requires Flash Player browser plugin) Controls: LEFT and RIGHT keys to move. SPACE key to jump. Sky Spire is a game my classmates and I made during a 48-hour game jam session … Continue reading
Posted in Gamedev
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Cooncoaster – My Second DigiJam Game
More Cooncoaster information Play Cooncoaster online (requires Flash Player browser plugin) Instruction: Press space to jump. Collect food and avoid spikes. Cooncoaster is a game I made with my classmates during a 48-hour game jam session held by DigiPen students. … Continue reading
Photon Bunny – My Second DigiPen Game
Go to Photon Bunny’s main page Photon Bunny is my second game at DigiPen. It is a 2D puzzle platformer based on the properties of light. Check out the main page for the game here.
Posted in Gamedev
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Astrobunny Is Going to PAX 2012 Prime!
Astrobunny, my Freshmen game at DigiPen, is going to PAX Prime 2012! It will be playable at the DigiPen booth as well as in the Free Play area. This is a video I made for PAX Prime 2012.
Reflector – My First DigiJam Game
Play Reflector View Reflector source Rusher Game Engine v2.1 Controls: Move – Arrow Keys Shield – Z Key Gameplay: Use the shield to capture enemy bullets. Turn off the shield to return enemy fire. Basically you’re invincible if you keep … Continue reading
Posted in Gamedev, Rusher
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Object-Oriented Structures in C
This is my second semester at DigiPen. We’re not allowed to build our game in C++ for this semester; instead, we can only use C. That means no function overloading, no polymorphism, no generics, and no operator overloading. However, this … Continue reading
Posted in C/C++, Gamedev
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Astrobunny!
Here it is! Our game project for the first semester at DigiPen. We used a game editor provided by the school called ProjectFUN. I coded in C++. Download Astrobunny I basically only used ProjectFUN as a render engine, since I … Continue reading
Posted in Gamedev
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Astrobunny ProjectFUN Prototype
Astrobunny is my term project at DigiPen for this semester. We’re building the game with the game engine provided by the school, DigiPen ProjectFUN. It’s a 2D top-down space-themed puzzle game, where the player controls a bunny in a spaceship … Continue reading
Posted in Gamedev
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