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Category Archives: Shader
Unity Debug Draw Utility – Now with Shaded Styles
View post on imgur.com This post is part of my Game Programming Series. Complete source code for the debug draw utility and Unity scene for generating the demo animation above can be found on GitHub. Here is a shortcut to … Continue reading
Posted in C#, Gamedev, Programming, Shader, Unity
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Debug Draw with Cached Meshes & Vertex Shaders in Unity
This post is part of my Game Programming Series. Complete source code for the debug draw utility and Unity scene for generating the demo animation above can be found on GitHub. Here is a shortcut to the debug draw utility … Continue reading
Posted in C#, Gamedev, Programming, Shader, Unity
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Shader Primer
I’ve been studying shaders recently, in order to get myself prepared for shader programming with Molehill, the upcoming update to Flash Player that exposes low-level GPU-accelerated APIs. For those who are not familiar with shaders, and are also eager to … Continue reading
Posted in Bunnyhill, Shader
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