Category Archives: Shader

Unity Debug Draw Utility – Now with Shaded Styles

View post on imgur.com This post is part of my Game Programming Series. Complete source code for the debug draw utility and Unity scene for generating the demo animation above can be found on GitHub. Here is a shortcut to … Continue reading

Posted in C#, Gamedev, Programming, Shader, Unity | Leave a comment

Debug Draw with Cached Meshes & Vertex Shaders in Unity

This post is part of my Game Programming Series. Complete source code for the debug draw utility and Unity scene for generating the demo animation above can be found on GitHub. Here is a shortcut to the debug draw utility … Continue reading

Posted in C#, Gamedev, Programming, Shader, Unity | Leave a comment

Shader Primer

I’ve been studying shaders recently, in order to get myself prepared for shader programming with Molehill, the upcoming update to Flash Player that exposes low-level GPU-accelerated APIs. For those who are not familiar with shaders, and are also eager to … Continue reading

Posted in Bunnyhill, Shader | 3 Comments