Author Archives: Allen Chou

About Allen Chou

Physics / Graphics / Procedural Animation / Visuals

Scott Pilgrim is AWESOME!

I’ve started reading Scott Pilgrim comics recently, and I had watched the movie about half a year ago, loved it :)?I also bought Scott Pilgrim VS The World: The Game on PSN. The gameplay is okay, and the soundtrack is … Continue reading

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Stardust LEET Day Demo

Genie Capital held a LEET Day contest on May 29, 2011. This contest was all about demonstrating “cool” personal projects; mine was Stardust. Everyone was given 15-20 minutes to show his project. Afterwards, each contestant voted for 3 other contestants. … Continue reading

Posted in Stardust | 2 Comments

Packing My Stuff

For those who don’t know. I’m going to study at DigiPen Institute of Technology for the Bachelor of Science in Game Design program. Yes, I’ve already had a Bachelor’s Degree in Electrical Engineering, and I’m going to go through another … Continue reading

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Picking up My Life where I Left off

Finally, I’ve finished my one-year service in the marine last weekend, and my life has gone back to normal. No more going back to the base on Sundays, no more taking long train rides between home and base, and no … Continue reading

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Simple Bunnyhill Demos

As you may have heard, Flash Player Incubator is available now. This means you can view Flash contents powered by the Molehill API! Yeah for GPU-accelerated Flash movies!?Richard Davey has posted an article full of awesome Flash Player 11 Molehill … Continue reading

Posted in Bunnyhill, Stardust | 13 Comments

Stardust Touch-Ups for Brilliant Scenic Demos

Wonderfl is a, as its name suggests, wonderful website that provides online ActionScript 3.0 compilation service, where you may post code, share code, and fork code. Recently, I’ve run into two fantastic scenery simulation demos by Yonatan, the Super Express … Continue reading

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Bunnyhill Logo Prototype

This is what I came up with late at night in the marine base: prototype logo for Bunnyhill. This is just a prototype and is subject to change. BTW, don’t you think the gree grass part and the text look … Continue reading

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Switch vs Strategy

Recently, I’ve been working with the blend mode feature for Bunnyhill, my upcoming 2D rending engine based on Molehill. And I’ve used strategy objects to replace what could have been written in a switch statement. I think this could be … Continue reading

Posted in Design Patterns | 6 Comments

Shader Primer

I’ve been studying shaders recently, in order to get myself prepared for shader programming with Molehill, the upcoming update to Flash Player that exposes low-level GPU-accelerated APIs. For those who are not familiar with shaders, and are also eager to … Continue reading

Posted in Bunnyhill, Shader | 3 Comments

Matrix Stack and the Visitor Pattern

Scene Graphs and Scene Trees When building a scene graph framework, such as the display list in ActionScript 3.0, two types of nodes are involved: internal nodes and leaf nodes. The transformation properties (x, y, rotation, etc.) are passed down … Continue reading

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