Category Archives: Gamedev

Timeslicing Batched Algorithms in Games

This post is part of my Game Programming Series. The source files for generating the animations in this post are on GitHub. A very useful technique to improve the performance of batched algorithms (multiple instances of the same algorithm) is … Continue reading

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我的Uncharted 4開發雜記

本文屬於My Career系列文 Here is the original English post. 本文之英文原文在此 註:為方便複製至PTT,本文排版採BBS格式,不習慣者請見諒 Uncharted 4已經發售,終於可以分享我負責開發的部分了 我主要是負責單人模式的夥伴AI、多人模式的戰友AI、還有一些遊戲邏輯 沒有收錄到最終遊戲的部分和一些瑣碎的細工我就略過不提

Posted in Gamedev | 19 Comments

A Brain Dump of What I Worked on for Uncharted 4

This post is part of My Career Series. Here is the Chinese translation of this post. 本文之中文翻譯在此 Now that Uncharted 4 is released, I am able to talk about what I worked on for the project. I mostly worked on … Continue reading

Posted in Gamedev | 31 Comments

我的秘境之旅

本文屬於My Career系列文 Here is the original English post. 本文之英文原文在此

Posted in Gamedev | 6 Comments

My Uncharted Journey

This post is part of My Career Series. Here is the Chinese translation of this post. 本文之中文翻譯在此 Note: This post was written before Uncharted 4 went gold, so it might contain tones or implications that Uncharted 4 hasn’t gone gold … Continue reading

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DigiPen: 我的遊戲學校

本文屬於My Career系列文 Here is the original English post. 本文之英文原文在此

Posted in Gamedev | 8 Comments

DigiPen: The Game School I Went To

This post is part of My Career Series. Here is the Chinese translation of this post. 本文之中文翻譯在此 Disclaimer: This post is all about my personal experience with DigiPen and is in no way intended to represent anyone else’s experience or … Continue reading

Posted in Gamedev | 20 Comments

Game Math: More on Numeric Springing

This post is part of my Game Math Series. Source files are on GitHub Previously, I talked about numeric springing and provided some examples. I have been saving up miscellaneous topics I would like to discuss about numeric springing, and … Continue reading

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Game Math: Numeric Springing Examples

This post is part of my Game Math Series. Source files are on GitHub So, you have seen how to precisely control numeric springing in my previous post. I showed this animation as an example. Manually fine-tuning the animation with … Continue reading

Posted in Gamedev, Math, Physics | 7 Comments

Game Math: Precise Control over Numeric Springing

This post is part of my Game Math Series. Source files are on GitHub Check out this post if you want to see more visual examples of numeric springing. Numeric springing is a very powerful tool for procedural animation. You … Continue reading

Posted in C/C++, Gamedev, Math | 9 Comments